Wednesday, April 30, 2008

Compiler in action- C/C++ to Machine

Introduction

What happens when I give my C/C++ code to a compiler? It generates machine code.
But I want to know what machine code it generates really. I use the compiler that comes Visual C++ 2008.
Other versions should be similar if not same.

Producing Assembly Output


With Visual Studio we can produce assembly language output with following settings:


Project Property Pages > Configuration Properties > C++ > Output Files

Assembler Output: Assembly With Source Code (/FAs)

The compiler generates assembly code and output with corresponding C/C++ source code. Its very
useful to understand how the compiler works.


Function


A function when compiled has its prolog, epilog and ret instructions along with its body.
It maintains the stack and local variables.


Prolog and Epilog



Prolog is a set of instructions that compiler generates at the beginning of a function and epilog is
generated at the end of a function. This two maintains stack, local variables, registers and unwind
information.


Every function that allocates stack space, calls other functions, saves nonvolatile registers, or
uses exception handling must have a prolog whose address limits are described in the unwind data
associated with the respective function table entry. The prolog saves argument registers in their home
addresses if required, pushes nonvolatile registers on the stack, allocates the fixed part of the stack
for locals and temporaries, and optionally establishes a frame pointer. The associated unwind data must
describe the action of the prolog and must provide the information necessary to undo the effect of the
prolog code [MSDN].



Let us see what is generated as prolog and epilog. We have a function named add like this:

int add(int x, int y)
{
int p=x+y;
return p;
}

And the generated assembly listing:

_p$ = -4      ; size = 4
_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
?add@@YAHHH@Z PROC ; add, COMDAT
; 12 : {
;Prolog
push ebp
mov ebp, esp
push ecx

; 13 : int p=x+y;
mov eax, DWORD PTR _x$[ebp]
add eax, DWORD PTR _y$[ebp]
mov DWORD PTR _p$[ebp], eax
; 14 : return p;
mov eax, DWORD PTR _p$[ebp]
; 15 : }

;Epilog
mov esp, ebp
pop ebp

ret 0 ;disposition of stack- 0 disp as returning through register
?add@@YAHHH@Z ENDP ; add



Not much work. The compiler just saves EBP register copies the ESP register in EBP register and use
EBP as stack pointer at prolog and at epilog stage it restores the EBP register. Sometimes there is a
subtraction to handle local variables. There are two instruction ENTER and LEAVE that can be used
in place of push pop things.



Function Parameters/Local Variables



The function parameters are placed at positive offset from the stack pointer and local variables are
located at negative offset at the time of calling the function.
Function parameters are pushed on the stack before calling and the function may initialize the
local variable. From previous assembly listing we find parameters x and y is at offset 8 and 12
and the local variable p is at offset -4 from the stack top.



Function call



The CALL instruction is used to invoke a function. Before doing so the caller function pushes
parameter values or set register (this pointer) and issue CALL instruction. After returning the
caller function may need to set stack pointer depending on calling convention it used. We discus
this in next subsection.



Calling conventions


There are several calling conventions. Calling convention tells compiler how the parameters
are passed, how stack is maintained and how to decorate the function names in object files.
Following table shows basic things at a glance:


Calling ConventionArgument Passing Stack Maintenance Name Decoration (C only) Notes
__cdecl Right to left. Calling function pops arguments from the stack. Underscore prefixed to function names. Ex: _Foo.
__stdcall Right to left. Called function pops its own arguments from the stack. Underscore prefixed to function name, @ appended followed by the number of decimal bytes in the argument list. Ex: _Foo@10.
__fastcall First two DWORD arguments are passed in ECX and EDX, the rest are passed right to left. Called function pops its own arguments from the stack. A @ is prefixed to the name, @ appended followed by the number of decimal bytes in the argument list. Ex: @Foo@10. Only applies to Intel CPUs. This is the default calling convention for Borland compilers.
thiscall this pointer put in ECX, arguments passed right to left. Calling function pops arguments from the stack. None. Used automatically by C++ code.
naked Right to left. Calling function pops arguments from the stack. None. Only used by VxDs.


Source: Debugging Applications by John Robbins


StdCall



int _stdcall StdCallFunction(int x, int y)
{
return x;
}

The generated code is like this:

_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
?StdCallFunction@@YGHHH@Z PROC ; StdCallFunction, COMDAT
; 7 : {
push ebp
mov ebp, esp
; 8 : return x;
mov eax, DWORD PTR _x$[ebp]
; 9 : }
pop ebp
ret 8
?StdCallFunction@@YGHHH@Z ENDP ; StdCallFunction


To call the compiler generates code like this:


; 26 : r=StdCallFunction(p, q);

mov eax, DWORD PTR _q$[ebp]
push eax
mov ecx, DWORD PTR _p$[ebp]
push ecx
call ?StdCallFunction@@YGHHH@Z ; StdCallFunction
mov DWORD PTR _r$[ebp], eax


Cdecl


The function declaration uses _cdecl keyword.

int _cdecl CDeclCallFunction(int x, int y)
{
return x;
}


Compiler generates following assembly listing:


_x$ = 8 ; size = 4
_y$ = 12 ; size = 4
?CDeclCallFunction@@YAHHH@Z PROC ; CDeclCallFunction, COMDAT

; 12 : {

push ebp
mov ebp, esp

; 13 : return x;

mov eax, DWORD PTR _x$[ebp]

; 14 : }

pop ebp
ret 0
?CDeclCallFunction@@YAHHH@Z ENDP ; CDeclCallFunction


To call the function compiler generates following code:

; 27 : r=CDeclCallFunction(p, q);

mov edx, DWORD PTR _q$[ebp]
push edx
mov eax, DWORD PTR _p$[ebp]
push eax
call ?CDeclCallFunction@@YAHHH@Z ; CDeclCallFunction
add esp, 8
mov DWORD PTR _r$[ebp], eax

Fastcall



int _fastcall FastCallFunction(int x, int y)
{
return x;
}

The generated code:

_y$ = -8 ; size = 4
_x$ = -4 ; size = 4
?FastCallFunction@@YIHHH@Z PROC ; FastCallFunction, COMDAT
; _x$ = ecx
; _y$ = edx
; 17 : {
push ebp
mov ebp, esp
sub esp, 8
mov DWORD PTR _y$[ebp], edx
mov DWORD PTR _x$[ebp], ecx
; 18 : return x;
mov eax, DWORD PTR _x$[ebp]
; 19 : }
mov esp, ebp
pop ebp
ret 0
?FastCallFunction@@YIHHH@Z ENDP ; FastCallFunction


And to call the function:


; 28 : r=FastCallFunction(p, q);

mov edx, DWORD PTR _q$[ebp]
mov ecx, DWORD PTR _p$[ebp]
call ?FastCallFunction@@YIHHH@Z ; FastCallFunction
mov DWORD PTR _r$[ebp], eax

Thiscall



Used for class member functions. We discuss it later in detail.


Nacked


This calling conven is used for VxD drivers.


Representation of a class


A class is just a structure of varuables with functions. While creating an object compiler reserves
space on heap and call the constructure of the class. A class can have a table of functions (the vtable)
as the first member. It is used to call virtual functions. Class member functions are treated similar
as normal C functions with the exception that it receives this pointer as one parameter in the
ECX register.



Class Member Functions


Here is a simple class for demonstration of member function.

class Number
{
int m_nMember;
public:
void SetNumber(int num, int base)
{
m_nMember = num;
}
};


The SetNumber in class Number generates following listing:


_this$ = -4 ; size = 4
_num$ = 8 ; size = 4
_base$ = 12 ; size = 4
?SetNumber@Number@@QAEXHH@Z PROC ; Number::SetNumber, COMDAT
; _this$ = ecx

; 30 : {

push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx

; 31 : m_nMember = num;

mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _num$[ebp]
mov DWORD PTR [eax], ecx

; 32 : }

mov esp, ebp
pop ebp
ret 8
?SetNumber@Number@@QAEXHH@Z ENDP ; Number::SetNumber


Call member function SetNumber of the class. The thiscall convension is used- this
parameter is passed in ECX register:

; 42 : Number nObject;
; 43 : nObject.SetNumber(r, p);

mov ecx, DWORD PTR _p$[ebp]
push ecx
mov edx, DWORD PTR _r$[ebp]
push edx
lea ecx, DWORD PTR _nObject$[ebp]
call ?SetNumber@Number@@QAEXHH@Z ; Number::SetNumber


Virtual Functions



In case of virtual functions the compiler does not call a function of a classe directly. It rather
maintains table (called vtable) of function pointer for each class and while creating object of
a class assigns the corresponding classes vtable as the first member of the class. The function
call is indirect through this tables entry.


Let us create two classes with virtual functions here.


//A class with 2 virtual functions
class VirtualClass
{
public:
VirtualClass()
{
}
virtual int TheVirtualFunction()
{
return 1;
}
virtual int TheVirtualFunction2()
{
return 2;
}
};


//Subclass
class SubVirtualClass: public VirtualClass
{
public:
SubVirtualClass()
{
}

virtual int TheVirtualFunction()
{
return 3;
}
};


Here is vtable of class VirtualClass.


CONST SEGMENT
??_7VirtualClass@@6B@ DD FLAT:??_R4VirtualClass@@6B@ ; VirtualClass::`vftable'
DD FLAT:?TheVirtualFunction@VirtualClass@@UAEHXZ
DD FLAT:?TheVirtualFunction2@VirtualClass@@UAEHXZ
DD FLAT:__purecall
CONST ENDS

Please note that we have a table of three entry with one entry set to NULL (__purecall). This will
be assigned in subclass. Without this pure virtual function in source class we could create an object
and call the two virtual functions that would be base classes.


And the SubNumber classe's vtable is like this:

CONST SEGMENT
??_7SubVirtualClass@@6B@ DD FLAT:??_R4SubVirtualClass@@6B@ ; SubVirtualClass::`vftable'
DD FLAT:?TheVirtualFunction@SubVirtualClass@@UAEHXZ
DD FLAT:?TheVirtualFunction2@VirtualClass@@UAEHXZ
DD FLAT:?PureVirtualFunction@SubVirtualClass@@UAEHXZ
CONST ENDS


We get all three virtual functions assigned here. As we did not override the
TheVirtualFunction2 function we have the base classes pointer in the subclasses
vtable- expected.


OK, but we must set the table as first member of a class object, right? Its done in the constructor.
Here is the constructor of subclass:


; 64 : SubVirtualClass()
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov ecx, DWORD PTR _this$[ebp] ;we get this pointer
;lets call base classes constructor here
call ??0VirtualClass@@QAE@XZ ; VirtualClass::VirtualClass
mov eax, DWORD PTR _this$[ebp]
mov DWORD PTR [eax],OFFSET ??_7SubVirtualClass@@6B@ ;the vtavle set now



Conclusion



Thats all for now. I want to add Inheritance, Polymorphism, Operator Overloading, Event mechanism,
Template, COM Programming and exception handling in future.


1 comment:

  1. sorry about this comment.It 's not for this ur article.
    I want to write an own simple windows emulator to test an execute file.Can help me?

    ReplyDelete